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  • Games I Like: Mass Effect

    2012 - 07.05

    So a non-insignificant contributor to the lack of posting on here recently has been the fact that I got my hands on a copy of Mass Effect 3. This superbly made space opera, spanning the Milky Way galaxy, has eaten up a 30-some hour chunk of free time. Since this is a major release title, I’m not going to do an in-depth breakdown of what makes the game cool. Instead I’m just going to lay out a few observations and thoughts upon my playthrough.

    #1: Our Galaxy is Awesome.

    As I was chatting with my ladyfriend in the kitchen and the map of the galaxy was up on the screen she commented, “it’d be really cool if someone made a game where the objective was simply to explore the galaxy.” She was implying the *actual* Milky Way, based upon what we factually know about it. And yes, I would play the shiz out of that game, if someone made it. I said to her, well, out of the games I’ve played, this is probably the closest to that.

    There’s many star systems you can travel to in Mass Effect and each one of them has at least a few planets to check out, all with individual descriptions of the histories, inhabitants, and resources that make them noteworthy. Although fictional, it’s still very cool to browse through an imaginary atlas of the galaxy and search for random points of interest. And when you travel between the stars, you fly across 3D depictions of badass nebulae, like the horsehead. I really dig the music they play as you cruise among the stars; they used it in ME2 as well, and it sets the tone quite nicely.

    But yeah, it’s just rad seeing a slew of odd terrestrial planets with cratered surfaces, ringed gas giants being mined for their helium-3, random space stations, asteroid belts, and the occasional red giant with only shards of rocky debris in orbit. Indeed, the final showdown begins in such a system, where a small space station is easily concealed among the massive firery outbursts of a giant red star. These places are all imaginary, but it’s sweet to play a game that throws you into them. Of course our real galaxy is littered with fascinating star systems of all exotic types. Humankind won’t get to truly explore them for many epochs… but it is fascinating to submerge yourself in a fiction that conjures up all this imagery of what it must be like.

    #2: This Gun is Awesome.


    It’s called the M-13 Raptor and it’s described in the game as “a turian weapon developed for conflict on the low-gravity world Amar. Fighting at longer ranges than expected, the turians optimized a low-recoil, semi-automatic rifle with a scope, and issued it to their infantry, creating a hybrid weapon that was half assault-rifle and half sniper weapon.” Effectively, it’s a medium range weapon. I found it early in the game and combined it with a modification that slows down time by 15% when you look through the scope, which happens to be only 2 or 3x. I’ve played a whole lot of first person shooters in my time, and this gun fills a niche that is almost always left unoccupied: the medium range weapon, where a sniper scope is too powerful to track a fast-moving enemy, but that enemy isn’t yet close enough to make effective use of machine gun or shotgun. I wish every FPS had a gun like the Raptor in it. Fun.

    #3: Martin Sheen is Awesome.

    His voice, for the long-running character of “the Illusive Man” really lends a captivating touch. His character takes a page from the G-Man from Half-Life, or the Smoking Man from X-Files. It’s a device that just doesn’t get old: some powerful dude is behind the scenes pulling strings. He knows an untold number of secrets and he’s always one step ahead. He himself is a weakling, but his knowledge makes him immensely powerful. I’m a sucker for that character. Martin Sheen’s voice is perfect for the role. Also, I wish my computer desk looked like his:


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