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    PS3 Round II

    2015 - 07.31

    So for many years now I’ve been playing games on my Playstation 3. It’s an original 60gig “fat” system, the very first model introduced. Sadly two months ago it gave me the so-called “yellow light of death” which means that the main BGA inside it has cracked solder balls from a slow temperature stress over time. I was able to use the so-called hairdryer-trick (which is exactly as scientific as it sounds) to briefly revive it; enough time to copy over my save games, eject a disc, and get a little nostalgic.

    The oldest save file? Ratchet and Clank from 4/17/07. Wow. Eight years. Has it really been that long? Though it sounds odd to say it, rewinding through the save files and being reminded of all the games I had played over the years was quite a trip down memory lane. Certain games I maybe only played for a short time, and carried a strong association with whatever else was going on in my life at the time. It’s a bit like hearing a song you haven’t heard in forever… something that reminds you of a smell or a place you once lived, or the way life used to feel back then.

    It’s sort of funny, the way your mind forms these connections and loops nostalgia through it. I also feel some connection to the system itself because in my last job I had taken a business trip to Japan and the two weeks I spent there were visiting Sony and Toshiba, working for the manufacturing plants that were building the Cell processor (CPU) and the main graphics chip for the PS3. And this was during the early days of their manufacturing as well, so it would have been these “fat” systems they were struggling to build, with all the growing pains of scaling production up on a system destined to sell millions of units.

    But all things have a season and the fat PS3 has served me well. When it went down, I decided to go on a videogame sabbadical until after the MRHA conference, since I knew I wanted to focus my free time on some model RR work for their model contest. Now that this is complete, I went out to buy a new PS3, only to discover that new units are no longer being produced. I settled on a used “SuperSlim” unit–the 3rd generation of the console.

    My videogame pace seems to grow slower and slower with each passing year but I gotta admit it was very exciting to get a new (to me) console! I’m sure it will provide many nights of enjoyment……

    A VHS Dubber’s Dream, and a Stereo Pre-Amp Sleeper: The Yamaha AVC-50

    2015 - 04.11

    Having acquired the KM-209 Kenwood power amp, I knew I needed a pre-amp to power it. Since it would be in the living room hooked up to the cable box, I knew it also needed to have a remote control. I’ve never been super into surround sound, so I figured I’d look for something stereo-only. Naturally I wanted to get something older, hoping for a better build quality than modern products… and I didn’t want to pay much. After spending a decent amount of time searching for untis with those qualities, it became clear the best deal would be a receiver or integrated amp which had pre-amp outputs, since a strict pre-amp is overtly aimed at the hi-fi crowd who will spend money for discretes. Remotes began to appear in the early 80s so I looked there, and ended up zeroing in on the Yamaha Natural Sound series.

    In short I was looking for a sleeper: something with great specifications that got lost in the mountains of A/V choices out there, forgotten by the advances of time and the piling-on of unneeded features. And I think I found it. The AVC-50. It’s got inputs from sun-up to sun-down, it’s stereo-only, has a remote, and a killer set of numbers behind it.

    Yamaha AVC-50

    If used as a pre-amp, the AVC-50 has some astoundingly good specs. Specifically it has a 103dB noise isolation between channels and a Total Harmonic Distortion of 0.005% which is… stupifyingly low. That’s not a typo, there’s really two zeros before the 5 in that. That’s very formidible for any pre-amp, even at a snobbish level of audiophile haughtiness. Yet here it is in this obscure seemingly mid-level Yamaha. Sort of strange.

    As to the sound quality, so far I’m very pleased. Between this and the Kenwood power amp that’s doing the grunt work, I can discern a notable improvement in the quality over the outgoing Aiwa. The AVC-50 needed some de-oxit spray to get rid of the crackling when the main volume control was turned, but that was it. I also like the switched power outlets on the back which feed my tape deck and the power amp. Hearing the relays inside all three of them go CLICK when you turn it on is neato.  One thing I do wish it had is tone controls.  There is no bass/treble control and I do miss that, although the speakers it’s driving are already balanced just about right anyway.  It does have a bunch of functions I’m not in need of though: this thing would be amazing for copying VHS tapes back in the day.  There’s a huge amount of video inputs, you can select any audio source while recording video, and it even has a video enhancing circuit with sharpness control.  If you were copying tapes, this thing would have been stellar.

    You could probably find one of these for about $50 if you were patient and persistent. Me, I paid a little extra at $75 to get this one off eBay which came with the remote (many didn’t) and manuals. Although the pictures didn’t really show me, I had a hunch that if it came with the manuals it was probably well-cared for. Indeed it proved to be, and not only did it come with the manual, it also had the receipt for extended warranty (long since expired) and, most interestingly of all, the promotional literature. Retro advertisements can be pretty entertaining to look at sometimes, so I’ve scanned in several pages of this for any who may be interested. The pictures date it. And there’s a lot of effort put into explaining the capabilities of the unit. It’s a long sell. Something that I haven’t seen for a modern product of equivalent standing. Below are all the interesting pages of the large brochure… Check it out:

    Residual Greatness: The Kenwood KM-209 Power Amp

    2015 - 04.09

    So I spent a bunch of time on Craigslist not long ago helping a friend pick out components for his first “real” stereo and when I started doing this I knew that certainly I would come across something for myself that would prove too good of a deal to resist. Predictably that expectation came true in the form of a Kenwood KM-209 power amp from the 80s that I got for just $50. It’s nothing special to look at but it’s got some significant power: rated at 150W RMS into 8Ω with 0.015% THD–from 5Hz to 200kHz (according to HiFiEngine). That’s more wattage than any sane or reasonable person would ever need. And yet here we are.

    Kenwood KM-209

    For a very long time now I’ve had an old Aiwa receiver that’s been the heart of my living room stereo setup. I bought that receiver at Best Buy in the 90s, back in the era when Aiwa minisystems were the bomb and everyone had to have one of those. I admit, the trademark green source buttons with the active one lit in red both looked cool and was quite functional from across the room as well. But an Aiwa is an Aiwa, even if this was their attempt to break out of the minisystem market and be seen as something more legit in the hi-fi world. The receiver is still working, although some of the EQ and DSP buttons seem to have a mind of their own these days.

    Probably what won me over on this unit was the excellent experience I’ve had listening to the Kenwood KA-8300. And also the performance of the Marantz PM750DC Integrated Amp… The KA-8300 said ‘hey Kenwood was actually pretty serious, way back when’, and the PM750DC said ‘products built shortly after the peak of a manufacturer’s greatness can be a great deal’. 80’s Marantz gear worked out pretty good. Let’s give this Kenwood a go. For $50, I couldn’t pass her up.

    The sound is neutral, as far as I can hear.  It certainly goes plenty loud.  As for the unit itself there’s a glowing red display in the center labeled “Power Indicator” which has LED indicators which light up on either side of it for left and right channels. There’s also a toggle switch which lets you switch between 1x and 0.1x for the meters, which is a key feature for power meters.  Nothing exotic or amazing here, but some very solid numbers for a cheap price!


    First Impressions on the Samsung Gear VR

    2015 - 01.03

    Gear VR

    This thing is… compelling. Awe-inspiring. Thought-provoking. I feel lucky to have it. It’s a virtual reality headset that uses a Samsung Note 4 smartphone as the processor/screen.  This is my first experience with real virtual reality–never tried Nintendo’s Virtual Boy from back in the day, and I’ve never put on one of the Oculus DK1 or DK2 headsets. Honestly my expectations were kind of high going in… and it delivers. Something you see is going to make you smile, something else you see is going to force you to shout out loud. It’s a glimpse into the future. Sure there’s nitpicks or quirks here and there but overall, dang. We’re living in the future. This is the next “thing”. It’s hard to even describe it. That’s my biggest takeaway: this is a new medium. Like movies, music, photos, paintings–those are all artistic mediums of capturing stories. This is a whole new medium of telling a story. VR.

    Right now this is a somewhat exclusive club: the Gear VR only works with the Samsung Galaxy Note 4. I had the Note 2 and loved it, so when my 2 year upgrade time rolled around, the Note 4 was a logical choice. Once I read that Samsung had partnered with Oculus to create a virtual reality headset accessory for it (wait, what?!), the deal was sealed. I picked this phone just so I could get the Gear VR.

    The hardware is refined and still young at the same time. On one hand, a lot of technical challenges have been addressed; head tracking is smooth, responsive, and accurate. Overall it’s comfortable enough for long sessions and there is some great content already here. The screen on the Note 4 is pretty great! It’s been interesting to read reviews of the device around the web. One observation about these reviews needs to be emphasized: anyone who cares enough to make a review of the Gear VR is probably a MAJOR gadget geek. That is to say hyper-critical of technical minutia and hung up on details that honestly have little effect on the overall experience. Many reviews say the pixel count is still too low, the content isn’t there yet, that it’s not comfy enough, or that motion sickness may be an issue for people. Alright yes, there is something there which may disqualify the whole deal for certain people. And yet–guys, if we can stop fixating on pixels, there is something utterly mind-blowing going on here!!

    You can put on these goggles and stand on top of the Empire State building. You can go to Egypt. You can go to MARS. You can explore imaginary worlds or sit inside of a IMAX theater on your couch at home. You can dive with dolphins and tour the solar system. You can watch a ballet performance from on-stage and share dinner with a family in Mongolia. You can literally do all of those things straight out of the box with this device. And it’s all happening ON YOUR PHONE. With no wires.


    Let’s highlight a few of the things that resonated with me during my first couple weeks with this spiffy device…

    The included 360 photo library:

    There’s TONS in here. Each photo seems crisp and although you can see the individual pixels of the Note 4 screen if you stare at it, when you move your head around, the sharp resolution of the original image is clear, since the original has more pixels in it than the display can physically render. Some of my favorite photos I already described but there are plenty of them to examine, with each photo being rich enough that you can stand inside of it (yes, wrap your head around that!) and study all the details for quite some time if you want to. Ancient Amphitheaters, coral reefs, beehives, the top of the Eiffel Tower, Buddhist temples, the ruins of Chernobyl, take your pick. There’s whole worlds inside here, and you magically teleport around the globe at the flick of a finger. JEEZ.

    Strangers with Patrick Watson:

    I keep coming back to this 360 video, where you sit in the studio-space of a lone musician and he plays you a tune on the piano. What makes it are the casual, seemingly unscripted bits: the sounds of traffic from outside, the way he scrounges for a cigarette before he begins. Then he starts the song over because the drum machine is too loud and asks his dog, “yeah, that’s too loud isn’t it?” As he appears to finish, his phone rings. He grabs it, sees the name and laughs before hitting decline and continuing to sing a last final outro. It feels like a real moment. Believable. It puts you THERE. More than the other movies (which were all awesome in their own ways) this video showed me the possibility of what immersive VR video could bring. I wanna see the inside of a smokey jazz club or get strapped onto a guy in a birdman suit with this… the potential scenarios are dumbfounding.


    It’s a game similar to Frequency, or Guitar Hero where you have note lanes you have to do things in conjunction with. Only now you’re inside of it! It’s the first music-based titled I’ve played and like “Strangers” above, this one shows you the promise of what’s possible. The whole experience is not very long, but the song is cool and there are two sections where you emerge from the note lanes into an expansive open landscape with cliffs on either side of you, a winding river far below, and eventally a rising pyramid before you. All this seems to groove with the music in a real neat way and it feels good! I look forward to more levels within this game or more games like it.


    Okay, here’s the meat. Darknet is a slow burn, starting out as a nifty hacking puzzle game that borrows from many cyberpunk influences to create a dazzling world of stylized computer networks you stand inside of. At first it seems easy and bite sized. But then you complete your first hack and you do another one, and another one… and the brilliance of this game slowly reveals itself. It keeps getting harder and the time alloted doesn’t get longer. You unlock new options and you start to see there’s a lot of subtlety to how you can approach the puzzles, which have themselves added on new roadblocks. More than anything else on the Gear VR, this one has legs as an addictive way to spend time. The music sets a pitch-perfect vibe and when you experience that barely-made-it hack that only gets beaten in the last minute, the bug will bite you. If Gear VR has a “killer app” so far, this is it. As I write this, I’m excited to get back in and hack some more!

    looking at the inside of the lenses with the phone in... you're looking at the matrix code although it's too distorted to see from this distance.
    Returning back to the overall device, Oculus has been posting updates to the available content every Tuesday, which is fantastic! Each batch of new VR jams is a set of other dimensions to step inside of… because in VR a photo is not just a photo, it’s a place to be. It’s a new frontier in the way we view things. The content and the experiences may be just a few drips from a tap that’s slowly opening but what’s here already is mesmerizing, spellbinding. It really does feel like a kind of magic trick. It’s exciting to be in-on-the-scene here, with this technology that really feels like it is on the cusp of exploding. When you stand inside of it, it sweeps you up and you want to show it to other people. Everyone should see this. It amazes. And you wonder “why is this not everywhere?!” Pretty soon it will be. It just has to.

    SimCity 2013: The Phantom Menace – putting the “limited” in Limited Edition

    2013 - 03.21


    So I wrote a little blurb shortly after the launch of Simcity, but the news on this game has been evolving so rapidly that what I’d written felt irrelevant before I could even publish it.  It’s been a strange tale.  I haven’t actually bought the game yet, and that turned out to be the right call.  As I’ve observed the commotion, my feelings on the game went from major excitement, to pessimistic disappointment, and eventually to my current ambivalence.  The pre-release hype made it seem like this was going to be a return to the glory days of one of the best franchises in all of gaming, and then the reality set in at launch: servers were crushed under the initial load, then once people finally did get started playing, the gameplay was revealed to be broken on multiple levels.  I was super excited about this one for months on end, and now I wonder if I’ll even get it….

    I won’t even begin to chronicle the plain-out-weird tale of corporate-newspeak from EA/Maxis and their apologetics for why the game absolutely had to be online-only.  That story will probably go down as a textbook example of how not to handle a PR meltdown.  The superbly-written and eminently-thoughtful gaming blog Rock, Paper, Shotgun has had unbeatable coverage of the whole fiasco, which is certainly worth perusing, if you’re interested.  Besides, they’re the best PC gaming blog in the biz today, check em out.

    A couple weeks in, it sounds like most (but not all) of the server-related killjoys have been addressed.  But perhaps more nefariously, the game’s underlying AI seems to have deep problems with pathfinding.  Epic traffic jams that span whole highways between city.  Fire trucks stuck in the station, or simply never arriving.  Pedestrians wandering in circles endlessly around the same intersection, blocking all traffic.  Trade frozen.  Bus pileups as far as the eye can see.  Once your city gets big enough, these unfixable problems begin to break it. 


    There are other weirdnesses that make no sense: it’s possible to build nothing but roads and residential zones, and end up with a 60k population… in spite of the fact that your city has no commercial zones, industrial zones, power, water, sewer, trash, police, hospitals, etc etc. 

    People have have also lamented that city size is much more restricted than it ever was in SC2k and that disasters cannot be disabled.  Those are overshadowed further by the downright baffling design choice that you can’t even save a copy of your city… which used to allow experimentation with the freedom of restoring to an earlier save-state.  Your city data is not stored on your local computer, apparently?  You have no possession of the content you create now.  That’s just… deeply unfortunate. 

    In spite of all this, odds are I’ll end up buying this game in good time, assuming they can fix the worst of the pathfinding problems.  I’m glad to be reading all this trash-talk before I ever touch the thing.  No game has a soft spot in my personal Venn-diagram of nostalgia/videogames the way Simcity does.

    I remember as a grade-school kid, staying after school for hours to play the original Simcity in the computer lab, since home computers were a rarity in those days.  One time no one knew where I was, and it even prompted a moment of panic until they found me at the PC, just building my city again.  Then when my best friend got Simcity for his SNES we played the dickens out of that, even with lots of other games vying for attention.  We would take turns building and strategizing, laying on the living room floor for hours while his parakeets cheeped and that same music looped over and over.  SimAnt was another addictive one for me when we eventually got our first home PC.  Taking over the whole yard and eventually forcing the humans out of the house was strangely gratifying, and the game somehow made ant-trivia fascinating.  Then fast-forward to junior high when Simcity 2000 (aka SC2k) came out… whoooo, I don’t even want to know how many hours went into that.  One of the all-time top-10 on all platforms, if you ask me.


    So it’s tough not to approach a new Simcity with giddy overenthusiasm, reminiscent of how I probably felt in the theater watching Star Wars The Phantom Menace for the first time.  Sure, all your favorite tropes are here, but uhhh, you’d better tame those expectations: childlike wonder is by no means guaranteed!

    And how could it be, really?  Part of what made Simcity 2000 such an amazing powerhouse was the fact that I played it at a point in life where I was old enough to grab my bike and ride off to any part of town, yet too young to be expected to work; a moment in life when free time was endless, and the relatively-new world of 3D videogames was a fascination with few rivals.  There was all the time in the world to build that perfect masterpiece, then realize all the oversights you’d made in dreaming it up, tear it all down, start over, and build the real masterpiece this time… ad infium.


    Looking at the screenshots of people’s creations (those who have been able to play) brings back a wash of fond recollections of the old Simcities.  This series is sort of the original and greatest “sandbox” game.  One with no win or lose condition, no time limit, no missions to complete, just your imagination.  I really look forward to spending some time in Maxis’ latest iteration of that wonderland I used to get so lost within–I’m just tamping down my expectations.  This is Simcity: The Phantom Menace.  And thanks to the wonder of modern technology, you can’t actually BUY it.  You can only RENT it from Electronic Arts.  That is, when they decide to eventually shut down the servers for good in some years time, that’s it, everyone’s done.  There will be no dusty box in the closet with a CD in it that will allow you to reinstall a working copy.  Nor will there be a stack of 3.5″ floppy disks that got lost for years, only to be found under the bed one day, allowing some magical time warp back to your old experiments, quirky half-successes, and weird ideas.  Those save games kept that time portal open, in a way that few toys could–your LEGO creations could never rebuild themselves into a badass spaceship you created that one time, and the particles in the real-life sandbox of your backyard can never reassemble into the sweet castle your pal Jake made with his tower-shaped bucket.  There is a euphoria in rewinding.

    Those days are gone.  The future is here, and what’s new isn’t always better.

    Instead of a sarcastic “Thanks EA” I’m going to do my best to simply enjoy Simcity 2013 at face value.  It’ll never be able to touch SC2k in terms of pure addictive thrill.  And when it’s over it’s gone forever.  I’ll make a point to enjoy it in the moment, going in knowing that’s a very pretty, but ultimately much smaller, more limited world than my nostalgia wants to paint it.


    2 years in Microcosmology: Retrospective

    2012 - 12.27

    2012 has been a huge year for me.  I bought a house and got engaged.  Big stuff.  This year I was considerably less active on the website compared to 2011, although it’s because I’ve been more busy doing things around the house, doing more car repairs on my own, and of course, working on this new model railroad which I now have space for.  It’s been a happy time for me.  And a very industrious one!

    Last year on Microcosmologist I crossed paths with several personal heroes of mine and that in and of itself was super fulfilling.  This year has been much more humble and introspective by comparison, and that’s not a bad thing.

    I have also done some real cool stuff that just hasn’t made it onto the site yet.  There are two very cool timelapses that haven’t been posted, a ton of great pictures that still need to be uploaded, and many poems that need to make their way onto the periodic table.

    Speaking of poetics, as a new year’s resolution last year I told myself I needed a new push to write more poems.  I created a folder called “Project Renissance” with the goal of writing a poem a day.  Predictably, I fell far short of that lofty goal, but the project was an unmitigated success, in the sense that it generated a giant amount of writing, far exceeding what I did in 2011.  I need to push myself to keep the momentum up.  I think growing closer to completion on the poetic table will help a lot.  When it is complete, I plan to make it into a second book, which is additional motivation.  That one is near the top of the list for 2013…

    How about you, dear readers?  Anything you want to see more of on here?  Any goals of your own for the coming year?  We survived the Mayan Apocalypse so I think some celebration is in order!

    Engine Disassembly Level: Holy $#/+!

    2012 - 11.29

    I know for a lot of people out there this isn’t anything all that scary, but for me, the novice car repairman, this was super intimidating. I was performing a valve cover gasket replacement and vanos piston seal upgrade. I did this several weeks ago and I only now feel comfortable posting a picture because the car still works!

    Greetings from Glorious Bear Creek

    2012 - 11.09

    So me and my pal Billiam are attending our third consecutive Bear Creek Music Festival and I have zero doubts that this one will be just as hot as the previous ones.  Slight twist though: this year I will be attending purely as an observer/enjoyer.  Last year I was granted a press pass and used it as an excuse to rent some cool photo gear like a steadicam and a 2nd camera body.  I also brought along a custom slider I made, which was fun to use.  The results of all this are dutifully recorded under the Bear Creek tag.  It was an awesome experience, no question, but I do admit, when you’re investing energy into chronicling what’s happening, you do miss out on ‘the moment’.

    This year I will be solely devoted to savoring ‘the moment’ as it unfolds.   And that’s gonna be awesome!

    Alan Watts & Andromeda

    2012 - 10.27

    Beginners Mind again, for this: The Hubble Extreme Deep Field

    2012 - 10.21

    One of the first cosmological images which really and truly blew my mind as a young adult was the Hubble Ultra-Deep Field. Basically the idea was “Hey, what happens if we take our most powerful telescope and point it somewhere that’s pretty much empty and just stare at that spot for a really long time. What would we see?” The answer to that question was “We see somewhere in the neighborhood of 10,000 very distant galaxies.” Pause and let that marinate for a moment.

    Here is a closeup on one small area of the image, a random part that I thought looked cool:

    For a long time I left that as the wallpaper for my computer at work and I’d come in every morning and stare at the image while my slow computer took forever to finish loading windows. What was cool about having it as the wallpaper I had to look at while I waited for the machine to become usable was just how much there is to look at in there. As long as I stared at it, I’m certain there’s oodles of things I still didn’t notice. Looking at it first thing in the morning too, when the mind is raw and still gradually awakening surely added some awe to the effect as well. It’s staring into an abyss. Staring into infinity. And knowing that it stares back at you too…

    As a humorous aside, I’ll note that the “Hubble Ultra-Deep Field” is actually the sucessor to the “Hubble Deep Field” which showed a different region in space. And this new image, the “Hubble Extreme-Deep Field” is a closeup of a smaller section within the Ultra-Deep Field image, adding around 5,500 galaxies to the original 10,000+. When the James Webb Space Telescope goes online, they have plans to image the same area with it’s mighty Infrared sensing capability. What will that image be called? The Ultra-Extreme Uber-Deep Field Tournament Edition Plus. Director’s cut. Enhanced, expanded edition. Two. Strikes Back. Reloaded. Chopped and Screwed. Remix. Turbo.

    Whatever, it doesn’t matter what it’s called. Just, everyone, do me a favor: full rez this new baby and spend at least two minutes staring, thinking about what it shows:

    Everything on the internet, everything in a book, everything you’ve ever heard, learned, imagined, or even dreamed, in the most remote recess of your subconscious, is all within the realm of the ‘Earth’ experience. And Earth is a single, small terrestrial planet out in some sleepy backwater arm of the Milky Way, a perfectly average spiral galaxy with about 300 billion stars, and about as many planets, with maybe 10 billion of these being in the goldilocks “habitable” zone. Or at least habitable to “life as we know it”. Nevermind moons, nevermind thermally-supported life, nevermind ‘Steppenwolf’ planets that were flung from their parent stars. If the entire breadth of human knowledge, emotion, and experience resides within our differential-unit-small grain of sand that’s floating in the Milky Way swimming pool, then try to concieve of the vast diversity of lifeforms, cultures, natural wonders, and sub-realities residing within the oceanic field of view of this image, depicting thousands upon thousands of distant galaxies. Try to imagine traveling there, surveying them. Imagine exploring just a handful of those galaxies and chronicling the habits of their residents.

    How could we explore it? First we’d need to aggressively master interplanetary voyages, remote communication and colonization. Fly probes and listening devices to the Kuiper Belt. Mount them to passing comets for a long voyage back out to the Oort cloud. Use those to learn about the radiation and galactic wind in interstellar space. Develop shielding, life prolonging and hybernation capabilities for deep space travel. Contact alien cultures within our own galaxy and master inter-species diplomacy. Develop non-invasive, non-destructive ways to study primitive life still early in its evolutionary tree. Catch the best bacteria to help us live longer, retain more knowledge. Authoritively chronicle the Milky Way with billion-year data storage capability. Pool resources with other intelligences to build intergalactic ships or probes. Scatter them in all directions to search for points of interest. Then, finally, research ways to reach the most distant of galactic neighborhoods like the ones we see in these pictures. My point: The actual exploration of these places is not something that’s a few ‘ages’ away in terms of a civilization. Exploring these places is an act for intelligences unthinkably more sophisticated than our own… But we can dream of it.

    When I look at this, I like to focus in on individual places and try to imagine what might be there. I like to find a pretty looking galaxy and think about what planets might be inside of it. Or sometimes find a teeny sub-pixel dot and wonder if that less-than-a-pixel point is a whole giant supergalaxy, burgeoning with life forms, interstellar commerce & conflict, culture & craftsmanship. Maybe these two galaxies colliding are locked in an interspecies war millions of years long. Maybe they’ve evolved organic-electronic synthetic intelligences that can instantly teleport between host bodies, allowing them to be anywhere their race has ever traveled instantaneously. I wonder what their music sounds like. I wonder what senses they have. Can they “see” radio waves? Does their culture have money, or government? I wonder what “pleasure” or “sex” means to them? Or consciousness? I wonder what THEIR telescopes have discovered about the formation of the cosmos. Does it look “the same in all directions” from the far-far edge of what we humans can see?

    It’s fun to try envisioning all these things. And then humorous, in a zen sort of way, genuinely humorous, knowing that it’s impossible. You can’t. You’re looking at something so much bigger, ancient, and wilder than the capability of the feeble human brain to comprehend. The are not human words in any language to meaningfully describe what any of these Hubble Fields show. These images, obscured by the thick, nearly-opaque veil of distance, give the most fuzzy, teasing glimpse of something beyond us. Something beyond even what our most distant descendant will ever become. I find that deeply exciting. This picture shows, unquestionably, indisputably, that the universe has more to explore than is possible to explore. What better reason to be alive in this cosmos?